There are two major sects of Gem society: Homeworld and the Crystal Gems. However, some records and memoirs of major events affecting Gemkind have been found. Much of the evidence of this war over Earth has been lost to the annals of history, worn over the millennia that have since passed, but there are still scars of the battles if one knows where to look.ĭue to individual Gems’ longevity, Gem history is often be passed orally between individuals instead of passed through the written medium. Those that survived remained in isolation on Earth, and those that left faced low resources that have taken a toll on Gem quality in this second era of Gemkind. In the end, one of the Diamonds fell to the rebels, and Homeworld-aligned Gems retreated and attempted to scorch every Gem off the surface of the planet. Several millennia before current times, Gemkind found Earth and began to colonize the planet, only to face a long, brutal rebellion of individualistic Gems. Gems from this first era of Gem history describe a time of plentiful resources and eternal expansion. Led by the Diamond Authority, they have colonized dozens of planets and moons, terraforming all of them and using their resources for Gemkind. Gems hail from a planet known only as "Homeworld," a highly urbanized world light-years from Earth. The process of creating Gems from a Kindergarten saps organic life from the area around it, and as such can be devastating if set up near population centres or in large numbers. They do not grow or develop physically past this initial stage, and they know themselves and their society fluently enough to immediately integrate into it. Gems are not born, like most other races instead, they are created in specialized mineral-rich areas called “Kindergartens.” Injectors insert a specialized paste into fertile ground-any soil or rock which has not been artificially sapped of lifeforce-which incubates for an unknown time before emerging as a fully-formed Gem. Gems are often defined by the type of gemstone they carry, though details such as cut and placement vary within and between Gem types. Between Gem types, “default” forms vary widely in height, musculature, strength, and color. Gems are inherently sexless but have appearances and pronouns consistent with humanoid females. While this projection does have a "default" form that has a consistent physique and color pallet, certain Gems may consciously and temporarily alter this form. Besides this gemstone, they take on humanoid forms via the projection of hardened light produced from their gemstone. They may be injured or broken, but so long as the stone is unharmed they will be too. Gems are characterized by the gemstone embedded somewhere on their body, which functions as the core of their being. We ask you to please add the template if there is a violation to this disclaimer within this page.Īn example of the diversity of Gemkind. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. D&D Wiki neither claims nor implies any rights to Steven Universe copyrights, trademarks, or logos, nor any owned by Cartoon Network. This page may resemble content endorsed by, sponsored by, and/or affiliated with the Steven Universe franchise, and/or include content directly affiliated with and/or owned by Cartoon Network. If you do not understand how to review this page please leave comments on this page's talk page before making any edits. When this page has been reviewed so that this template is no longer applicable please remove this template. You can help D&D Wiki by reviewing this page. This entire race needs a onceover before it is considered functional. Reason: Many, MANY of the features here are very awkward, and the musicus scores provided are far off. The main contributor(s) of this page determined that this page should be reviewed.
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